In this episode, Valerio Puggioni - Content Lead at Yeeha Games - gives us a crash course in GameFi and Yeeha's latest and greatest offering into the space, Oath of Peak.
We discuss how ByBit is making huge investments into the GameFi space with Oath of Peak and we lean on Valerio's expertise to give us insight into how to choose great GameFi projects to play.
If you want to learn more, just follow the below links.
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Or you can check our what real users are saying about Oath of Peak (or leave your own review) on their review page here.
pete_boyle:
yeah all right so we're here with Valerio Puggioni so you're working at Yeeha games on oath of peak. Tell us a little bit about what is you're working on them well
valerioshi:
yeah
pete_boyle:
we'll go from there
valerioshi:
so Yeeha games is bybits gaming platform if you don't know about by
pete_boyle:
yeah
valerioshi:
bit
pete_boyle:
oh
valerioshi:
its the biggest crypto exchanges and it actually is incredibly i use it mainly for shorting it's amazing for shorting certain tokens anyway. But what where doing at Yeeha games is different from other gaming platforms were basically been looking at all these game five projects set up in coming out and wondering what's working what
pete_boyle:
m
valerioshi:
isn't and how can we do it better because we're gamers ourselves and i'm sure i'm sure you talk to every game five project gaming studio they're
pete_boyle:
oh
valerioshi:
going to be like we're gameers ourselves but no seriously
pete_boyle:
yeah
valerioshi:
we we did create oath of peak which is our new m m r p g title just we didn't create it but we basically took it and integrated block chain elements to it because we saw the potential for what a massive
pete_boyle:
yeah
valerioshi:
game this could be especially because just had all the elements we wanted as games ourselves for a game we actually wanted to play like like if if a game isn't fun what's the fucking point right
pete_boyle:
you know that's what you say you like you know you speak to all these game five projects and they're all with games ourselves but there was a ton that i think in like twenty twenty two started up and they were like basically n f t s n f t projects see collections that i should add a game on to this
valerioshi:
oh
pete_boyle:
they had no clue about gaming
valerioshi:
oh
pete_boyle:
because i mean you see it as well in like web three in general like people are using n f ts or tokens whatever but the underlying project it isn't fun or useful so you've got this like i think that just has no real use and i think you know probably going for a game that's fun to play first the better way to do it
valerioshi:
yeah absolutely so that's kind of what we looked at when we were looking at these projects we were wondering where does the value come from right if you know we can we can apply the same question to traditional games like when you look at a game like the blow two are highly successful and then more pig like world of war craft where does the value of the s so in game items come from it comes from the game actually being fun to play and people wanting to join and play and participate in trade and all that stuff right so that kind of makes me think about the network effect right network is only as strong or viable as the members in it o a games in that way really emphasizes inter activity and community because we know that web three yeah communities are huge and community is a buzzard and web three it's like it's like when vendezil in fast and furious as family right accept its community and that's the cliche yeah
pete_boyle:
yeah
valerioshi:
so
pete_boyle:
every opportunity you get family sorry community oh
valerioshi:
yeah exactly so but i do
pete_boyle:
oh
valerioshi:
i do think that like Oath of peak was designed with interactivity in mind so if you do with other people you get to level up and gain experience much faster it is more fun because you get to fish with friends guilds are a huge part of the game as well as like breeding obviously not breeding between players but i mean like you get these we have these spirit beasts
pete_boyle:
it's a different game fie project
valerioshi:
yeah that's a different project
pete_boyle:
no yeah
valerioshi:
um
pete_boyle:
yeah
valerioshi:
yeah so we have these spirit beasts othapigis
pete_boyle:
yeah
valerioshi:
basically game about you join the game as a spirit vender and you can go around exploring i'm the spirit realm and capturing spirit beasts and fighting monsters right so it's a huge massive open world more than twenty million dollars has been invested into the core game play alone because we wanted to make sure that we had fully playable free to play title which is really unlike um m any any game fight project that i'm that i'm familiar with i suppose at this point i know there are many awesome game five projects coming right out right now like i love what beacons working on beacon dot g g uhdelisium i think is another one there like even their white paper is just like a sort of like damified right like a gamified eight bit experience it's amazing
pete_boyle:
yeah
valerioshi:
but yeah a lot of interesting stuff happening in the space but that's basically what other peak is about and how we approach it
pete_boyle:
and then how does the game fit aspect of it work like i mean for somebody who would know nothing about game fit like what is the sort of defining trait there then
valerioshi:
okay so what i think what one of the problems was with the earliest game fight games was that they tried to build the entire game on a block chain and if you do that you're going to have tons of issues with transactions
pete_boyle:
yeah
valerioshi:
and lag and it's just going to be a stilted game play experience right so what othopige does different is that it applied to hybrid model where the core
pete_boyle:
okay
valerioshi:
game play once um once the court game play was fully developed and we had a full game on our hands
pete_boyle:
yeah
valerioshi:
that people actually wanted to play we thought okay now that we've got a fun game on our hands where can we integrate the block chain elements to make the game even better and one of the most obvious applications is in providing a safe p t p trading environment because uh i mean i don't know
pete_boyle:
oh
valerioshi:
how familiar you are with m m p g from back in the day but when i was a teen and i played two i remember we had to it was like a like a like a like a cowboy stand up almost where like our characters
pete_boyle:
yeah
valerioshi:
would stand on the edge of this screen
pete_boyle:
yea
valerioshi:
and we'd have to drop
pete_boyle:
a
valerioshi:
the item and then run to the other side as quickly as possible and i remember this one time this guy actually went grabbed his item
pete_boyle:
yeah
valerioshi:
back from the floor got
pete_boyle:
yeah
valerioshi:
my item and he just scaped me and left and i was like no so that definitely could not happen in the peak and i think that's one of the most obvious applications of block chain technology and gaming
pete_boyle:
and so then like how would that different like current games micro transactions and you mentioned world war craft like the auction house and stuff there like like what's the benefit of doing it
valerioshi:
okay
pete_boyle:
this way
valerioshi:
so this way you don't need an intermediary like blizzard monitoring your stuff
pete_boyle:
ah
valerioshi:
you can just
pete_boyle:
yeah
valerioshi:
trade directly with people and like for example if you really you don't even need to go through games right like there's like if you know someone with an asset in their wallet that you want like
pete_boyle:
oh
valerioshi:
because there are maybe like a minor component of the game has n f t s in it right but like the thing about the peak is that the block chain elements including n f t s in tokenomics there like one hundred percent optional so if you're like a traditional gamer who comes and just wants to play the game you don't need to contract with any of the block shine elements but yeah for that fact that you can trade without an intermediary like blizzard is incredibly important because i mean the whole reason that vitalicbuteran created etherium was because one of his favorite items in world of war craft was just canceled by no laterally by blizzard and then he cried himself to sleep vowing never to let this
pete_boyle:
a
valerioshi:
kind of thing happen again
pete_boyle:
yeah
valerioshi:
and now he wins right so
pete_boyle:
oh
valerioshi:
yeah here we are
pete_boyle:
yeah
valerioshi:
yeah
pete_boyle:
then i guess so then you could trade the items in game but then you said could you just trade outside the game if you know somebody who's got something that you want you can approach them and just do quick you know exchange
valerioshi:
yeah
pete_boyle:
completely independently of the game itself
valerioshi:
as correct
pete_boyle:
is cool
valerioshi:
and
pete_boyle:
it
valerioshi:
that's
pete_boyle:
saves a lot of
valerioshi:
yeah yeah
pete_boyle:
yeah
valerioshi:
exactly because you own the asset and that's the way it should be it shouldn't be like because the developer decided they don't want this item in the game and it's got no that's not fair
pete_boyle:
yeah
valerioshi:
and another thing is
pete_boyle:
right
valerioshi:
that most
pete_boyle:
the same
valerioshi:
what's up
pete_boyle:
i was gonna it's the same all these games at you say you know somebody works hard for you a rare item and then the dev studio decided to just get
valerioshi:
oh
pete_boyle:
rid of that they work so hard for this
valerioshi:
oh
pete_boyle:
thing that maybe for them they could have traded and you know whatever for something else that they might need but after the game shot you decide to know more
valerioshi:
yeh
pete_boyle:
worthless
valerioshi:
yeah exactly and i think the trading aspect um i don't know when i was a kid and i was trading items that was a huge component of the game for me
pete_boyle:
yeah
valerioshi:
i know some
pete_boyle:
yeah
valerioshi:
people don't like to play that way but like that's the thing about othapikai think
pete_boyle:
yeah
valerioshi:
you can play it your way and most of the assets or
pete_boyle:
yeah
valerioshi:
most of the items in game are actual produced by the players as they play through the game rather than like other game five projects that try to make everything into assets and n f t s right like lake and ships here's a hat
pete_boyle:
ah
valerioshi:
that's an n f t i'm like come on man let me just get a hat
pete_boyle:
yeah
valerioshi:
you know what i mean so
pete_boyle:
ah
valerioshi:
yeah
pete_boyle:
yeah yeah but then so do you think that basically because you mentioned that with othpyouknw the game came first get the game get good engagement nd this is the problem i think i like ninety percent of web three projects it's being kind as well i think maybe more than nine cent is it they focused too much on as you said turning things into f ts tokens making sure that it uses enough buzz words around like you know it's on chain or whatever the underlying mechanic of the core offer is ship the game is not fun or the project offers no value or something so you know i agree i think that's probably the best way for any project to be sort of created but if you're like a new user of a gamer who's getting into gain fie projects how would you understand is there a way that you can identify which games are good which games are bad which games are just going to be basically crappy n f t farm basically you know like you said get the hat get the gloves everything to n n f t
valerioshi:
oh
pete_boyle:
sun glasses n f t how would you like figure out which is good which which is like a good game without just spending time sort of signing up link sinking your wallet to something that's just crap
valerioshi:
yeah yeah i get that that's a very good question because you know if i want to play a game the last thing i want to be doing is reading the white paper and digging into the tokenomics right i'm not like oh man i better understand the economic side of things before i dive into a game like no one's no one's wondering that so you know what i used to defy kingdoms like i was really early with that as well as with step in and i think these were like two projects that were exemplary
pete_boyle:
so
valerioshi:
of the early game fit games um so in that respect i think one thing that that we're trending toward is free to play games so if a game is not free to play i will
pete_boyle:
yeah
valerioshi:
not check it out because i don't want to put up any of my own money to try out a game and i don't think it's ethical or not i don't think it's cool at all for game five projects to launch in complete experiences and then sort of use their customer funds to take to assume risk right because technically
pete_boyle:
yeah
valerioshi:
as as as creators were also explorers and as explorers were risk takers and we should be assuming that risk by ourselves with our own capital we shouldn't be dim ending that our user base assume that risk for us that's absurd so
pete_boyle:
oh
valerioshi:
yeah
pete_boyle:
yeah
valerioshi:
that's that's a red flag for me if
pete_boyle:
m
valerioshi:
i see you know n f t land sales for like a million dollars i'll be like that's a quick note from me also the experience
pete_boyle:
it's one thing that i've noticed as well sorry
valerioshi:
what's up
pete_boyle:
because i was notiedsomelike they say free to play and as soon as you think your well it's like oh yeah you can start playing as soon as you get
valerioshi:
oh
pete_boyle:
this n t and you hold on it's not free to play then is it
valerioshi:
yeah exactly
pete_boyle:
but it seems like a lot of them mike try and trade under that free to play banner but they're not really so i guess ye some pain
valerioshi:
yeah there's that and there's also is it an actual game right is there a game that's actually there to be played like defy kingdoms was basically just a bunch of i mean it's in the name
pete_boyle:
yeah
valerioshi:
but it was just a bunch of centralized
pete_boyle:
yeah
valerioshi:
finance protocols that were guysed with like que r p g kind of graphics right and that's fine
pete_boyle:
yeah
valerioshi:
but like um i couldn't spend more than ten minutes a day there you know what i mean and that's not a game
pete_boyle:
yeah
valerioshi:
like if it's a game i
pete_boyle:
yeah
valerioshi:
want to spend hours and i don't want to take money out i want to put
pete_boyle:
yeah
valerioshi:
money in
pete_boyle:
yeah
valerioshi:
right like so when i was i've been playing oath a peak like a madman like several hours a day right and surprisingly enough i've actually been tempted to spend my money and put it into the game rather than like
pete_boyle:
yeah
valerioshi:
earn and take it out right because
pete_boyle:
yeah
valerioshi:
like i want to keep playing that's the whole point
pete_boyle:
and i do think as well yeah sort of play to earn move to earn things i do question the long term viability of those business models
valerioshi:
yeah
pete_boyle:
um just i just question them because it seems weird like the more you play the more you can earn and it's lie well how is this working
valerioshi:
yeah
pete_boyle:
like you said you don't want to have to dip into the toconomics but even from like a very high level it seems
valerioshi:
yeah
pete_boyle:
lot too good to be true
valerioshi:
i mean i had three shoes from for stepan and i got in real early and i was making like maybe like sixty seven thousand dollars a month just walking for like twenty minutes a day and then i was like wondering when is this all going to crash because it's definitely not sustainable and then
pete_boyle:
yeah
valerioshi:
it crashed real quick because like what happened was
pete_boyle:
yeah
valerioshi:
you look
pete_boyle:
oh
valerioshi:
at the model and it didn't make
pete_boyle:
yeah
valerioshi:
any sense because if you need
pete_boyle:
oh
valerioshi:
a constant
pete_boyle:
oh
valerioshi:
influx of new liquidity
pete_boyle:
ah
valerioshi:
coming in and you're just and you're depending on that liquidity one hundred per cent for your business what's that liquidity starts drying up the prices go and then so does your user base and then back to the network effect the whole thing collapses um and what's the if you're
pete_boyle:
yeah
valerioshi:
constantly producing new n f shoes then that's not a scarce city model like you're inflating the supply where is the all
pete_boyle:
ah
valerioshi:
that money going to come from it makes no sense so that's another red flag
pete_boyle:
so sorry yeah and you were saying so i guess then the red flag would probably be continuous like edition of new paid assets
valerioshi:
yeah yeah because ego system management is incredibly important in a closed system you can't just have like you need more burn mechanisms in place than you need than you can have inflationary supply right so like because it's artificial scarcity if you can't even have an artist shall scare city environment or model applied then it's going to collapse and if people don't want to play the game it's going to collapse yeah
pete_boyle:
yeah yeah cool i don't think i've got anything else i'd i'd like want to know about but late tell us where we can find out more about you have oath of peak like one of the best places and obviously we'll put links everywhere that we can go to so if you just give us a quick over view and we'll add him in his links for people
valerioshi:
awesome yeah actually let me look up the link because all right so
pete_boyle:
yeah
valerioshi:
i a game dot com slash
pete_boyle:
yeah
valerioshi:
game slash oath of peak you can also check out our twitter twit
pete_boyle:
ah
valerioshi:
dot com slash hi games uh there's a discord invite in the link and we also have twitter dot com slash oath of peak and we also have a separate discord for that well if you
pete_boyle:
oh
valerioshi:
want to check out the game it's available for download on google on the google play store as well as the ap store and if you want to play it on the on p c what launching on p c
pete_boyle:
yeah
valerioshi:
in a few days i believe but if you want to play on p c now you can use blue stack and and a p which you can down load from our website directly as well a
pete_boyle:
but all well thank you
valerioshi:
thank you
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